Personal Projects


Vermicelli

September 2022

  • Designed a Vulkan engine in C++ using mailbox present mode for better frame allocation
  • Wrote custom shaders using GLSL for rendering in 3D space
  • Utilized uniform buffers for better render switching and optimal data storage
  • Refactored render pass code to use dynamic rendering to optimize speed and performance

Seattle Mutual Aid Initiative
Community Fridge Program Food Logger

May – August 2021

  • Built a device to anonymously track charitable donations to various community fridges in Seattle to determine
    which areas have a surplus or lack of a certain food group
  • Prototyped a custom PCB for the ESP32 microcontroller and accessible buttons used in the project
  • Designed and printed a custom chassis for the device
  • Implemented rechargeable batteries and solar panels to make the device less reliant on the city’s grid