Vermicelli
September 2022
- Designed a Vulkan engine in C++ using mailbox present mode for better frame allocation
- Wrote custom shaders using GLSL for rendering in 3D space
- Utilized uniform buffers for better render switching and optimal data storage
- Refactored render pass code to use dynamic rendering to optimize speed and performance

Seattle Mutual Aid Initiative
Community Fridge Program Food Logger
May – August 2021
- Built a device to anonymously track charitable donations to various community fridges in Seattle to determine
which areas have a surplus or lack of a certain food group - Prototyped a custom PCB for the ESP32 microcontroller and accessible buttons used in the project
- Designed and printed a custom chassis for the device
- Implemented rechargeable batteries and solar panels to make the device less reliant on the city’s grid